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Written by Sarah Boslaugh Friday, 19 August 2011 00:00
This futuristic cowboy/sci-fi comic-as-movie-pitch wraps up in conventional territory.
A quick refresher: Earp: Saints for Sinners is set in the near future in an America overrun by violence and in which justice is available only to those who can pay for it. It's basically the Wild West but with deadlier weapons and faster means of transportation. Legendary marshal Wyatt Earp has retired and moved to Las Vegas, the country's last remaining boomtown, to manage the A-OK Saloon, but soon finds himself called to his old profession as he is forced to confront a corrupt mayor as well as the Pinkerton Agency (who wants to sell him protection). For babe interest, you have Doc's girlfriend Kate and Josephine the lounge singer (and thanks to the futuristic setting, they're encumbered with much less clothing than their 19th century counterparts), for corrupt villains you have Mayor Flynn (of Los Vegas) plus Alan Pinkerton and his henchmen. Several other legendary characters also come into the story including Doc Holliday, Morgan Earp and Jesse James, so the premise holds real promise for an interesting mashup of western and sci-fi elements which might produce the kind of futuristic Western which was the apparent aim (only partially realized) of this summer's Cowboys & Aliens.